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Hierarchy

Index

Constructors

Methods

  • ElemLower(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • ElemUpper(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • HasFaceColor(): boolean
  • Returns boolean

  • HasNormals(): boolean
  • Returns boolean

  • HasTexCoords(): boolean
  • Returns boolean

  • IsEmptyMesh(): boolean
  • Returns boolean

  • More(): boolean
  • Returns boolean

  • NbNodes(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NbTriangles(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • Next(): void
  • Returns void

  • NodeLower(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NodeTexCoord(theNode: Graphic3d_ZLayerId): gp_Pnt2d
  • Parameters

    • theNode: Graphic3d_ZLayerId

    Returns gp_Pnt2d

  • NodeTransformed(theNode: Graphic3d_ZLayerId): gp_Pnt
  • Parameters

    • theNode: Graphic3d_ZLayerId

    Returns gp_Pnt

  • NodeUpper(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • NormalTransformed(theNode: Graphic3d_ZLayerId): gp_Dir
  • Parameters

    • theNode: Graphic3d_ZLayerId

    Returns gp_Dir

  • TriangleOriented(theElemIndex: Graphic3d_ZLayerId): Poly_Triangle
  • delete(): void
  • Returns void

  • node(theNode: Graphic3d_ZLayerId): gp_Pnt
  • Parameters

    • theNode: Graphic3d_ZLayerId

    Returns gp_Pnt

  • normal(theNode: Graphic3d_ZLayerId): gp_Dir
  • Parameters

    • theNode: Graphic3d_ZLayerId

    Returns gp_Dir

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