Options
All
  • Public
  • Public/Protected
  • All
Menu

Hierarchy

Index

Constructors

Methods

Constructors

Methods

  • ActiveLight(): any
  • Returns any

  • ActiveLightIterator(): V3d_ListOfLightIterator
  • Returns V3d_ListOfLightIterator

  • ActiveLights(): V3d_ListOfLight
  • Returns V3d_ListOfLight

  • At(X: number, Y: number, Z: number): void
  • Parameters

    • X: number
    • Y: number
    • Z: number

    Returns void

  • AutoZFit(): void
  • Returns void

  • AutoZFitMode(): boolean
  • Returns boolean

  • AutoZFitScaleFactor(): number
  • Returns number

  • AxialScale_1(Sx: number, Sy: number, Sz: number): void
  • Parameters

    • Sx: number
    • Sy: number
    • Sz: number

    Returns void

  • AxialScale_2(Dx: Graphic3d_ZLayerId, Dy: Graphic3d_ZLayerId, Axis: V3d_TypeOfAxe): void
  • Parameters

    Returns void

  • BackFacingModel(): V3d_TypeOfBackfacingModel
  • Returns V3d_TypeOfBackfacingModel

  • ClearPBREnvironment(theToUpdate: boolean): void
  • Parameters

    • theToUpdate: boolean

    Returns void

  • ComputedMode(): boolean
  • Returns boolean

  • ConvertToGrid_1(Xp: Graphic3d_ZLayerId, Yp: Graphic3d_ZLayerId, Xg: number, Yg: number, Zg: number): void
  • Parameters

    • Xp: Graphic3d_ZLayerId
    • Yp: Graphic3d_ZLayerId
    • Xg: number
    • Yg: number
    • Zg: number

    Returns void

  • ConvertToGrid_2(X: number, Y: number, Z: number, Xg: number, Yg: number, Zg: number): void
  • Parameters

    • X: number
    • Y: number
    • Z: number
    • Xg: number
    • Yg: number
    • Zg: number

    Returns void

  • ConvertWithProj(Xp: Graphic3d_ZLayerId, Yp: Graphic3d_ZLayerId, X: number, Y: number, Z: number, Vx: number, Vy: number, Vz: number): void
  • Parameters

    • Xp: Graphic3d_ZLayerId
    • Yp: Graphic3d_ZLayerId
    • X: number
    • Y: number
    • Z: number
    • Vx: number
    • Vy: number
    • Vz: number

    Returns void

  • Convert_1(Vp: Graphic3d_ZLayerId): number
  • Parameters

    • Vp: Graphic3d_ZLayerId

    Returns number

  • Convert_2(Xp: Graphic3d_ZLayerId, Yp: Graphic3d_ZLayerId, Xv: number, Yv: number): void
  • Parameters

    • Xp: Graphic3d_ZLayerId
    • Yp: Graphic3d_ZLayerId
    • Xv: number
    • Yv: number

    Returns void

  • Convert_3(Vv: number): Graphic3d_ZLayerId
  • Parameters

    • Vv: number

    Returns Graphic3d_ZLayerId

  • Convert_4(Xv: number, Yv: number, Xp: Graphic3d_ZLayerId, Yp: Graphic3d_ZLayerId): void
  • Parameters

    • Xv: number
    • Yv: number
    • Xp: Graphic3d_ZLayerId
    • Yp: Graphic3d_ZLayerId

    Returns void

  • Convert_5(Xp: Graphic3d_ZLayerId, Yp: Graphic3d_ZLayerId, X: number, Y: number, Z: number): void
  • Parameters

    • Xp: Graphic3d_ZLayerId
    • Yp: Graphic3d_ZLayerId
    • X: number
    • Y: number
    • Z: number

    Returns void

  • Convert_6(X: number, Y: number, Z: number, Xp: Graphic3d_ZLayerId, Yp: Graphic3d_ZLayerId): void
  • Parameters

    • X: number
    • Y: number
    • Z: number
    • Xp: Graphic3d_ZLayerId
    • Yp: Graphic3d_ZLayerId

    Returns void

  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • Depth(): number
  • Returns number

  • DepthFitAll(Aspect: number, Margin: number): void
  • Parameters

    • Aspect: number
    • Margin: number

    Returns void

  • DoMapping(): void
  • Returns void

  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • Parameters

    • theOStream: Standard_OStream
    • theDepth: Graphic3d_ZLayerId

    Returns void

  • Eye(X: number, Y: number, Z: number): void
  • Parameters

    • X: number
    • Y: number
    • Z: number

    Returns void

  • FitAll_1(theMargin: number, theToUpdate: boolean): void
  • Parameters

    • theMargin: number
    • theToUpdate: boolean

    Returns void

  • FitAll_2(theBox: Bnd_Box, theMargin: number, theToUpdate: boolean): void
  • Parameters

    • theBox: Bnd_Box
    • theMargin: number
    • theToUpdate: boolean

    Returns void

  • FitAll_3(theMinXv: number, theMinYv: number, theMaxXv: number, theMaxYv: number): void
  • Parameters

    • theMinXv: number
    • theMinYv: number
    • theMaxXv: number
    • theMaxYv: number

    Returns void

  • FocalReferencePoint(X: number, Y: number, Z: number): void
  • Parameters

    • X: number
    • Y: number
    • Z: number

    Returns void

  • Focale(): number
  • Returns number

  • GeneratePBREnvironment(theToUpdate: boolean): void
  • Parameters

    • theToUpdate: boolean

    Returns void

  • GetRefCount(): Graphic3d_ZLayerId
  • GraduatedTrihedronErase(): void
  • Returns void

  • IfMoreLights(): boolean
  • Returns boolean

  • IfWindow(): boolean
  • Returns boolean

  • IncrementRefCounter(): void
  • InitActiveLights(): void
  • Returns void

  • Invalidate(): void
  • Returns void

  • InvalidateImmediate(): void
  • Returns void

  • IsActiveLight(theLight: any): boolean
  • Parameters

    • theLight: any

    Returns boolean

  • IsCullingEnabled(): boolean
  • Returns boolean

  • IsEmpty(): boolean
  • Returns boolean

  • IsImageBasedLighting(): boolean
  • Returns boolean

  • IsInstance_2(theTypeName: string): boolean
  • IsInvalidated(): boolean
  • Returns boolean

  • IsInvalidatedImmediate(): boolean
  • Returns boolean

  • IsKind_2(theTypeName: string): boolean
  • LightLimit(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • MoreActiveLights(): boolean
  • Returns boolean

  • Move_1(Dx: number, Dy: number, Dz: number, Start: boolean): void
  • Parameters

    • Dx: number
    • Dy: number
    • Dz: number
    • Start: boolean

    Returns void

  • Parameters

    Returns void

  • Move_3(Length: number, Start: boolean): void
  • Parameters

    • Length: number
    • Start: boolean

    Returns void

  • MustBeResized(): void
  • Returns void

  • NextActiveLights(): void
  • Returns void

  • Pan(theDXp: Graphic3d_ZLayerId, theDYp: Graphic3d_ZLayerId, theZoomFactor: number, theToStart: boolean): void
  • Parameters

    • theDXp: Graphic3d_ZLayerId
    • theDYp: Graphic3d_ZLayerId
    • theZoomFactor: number
    • theToStart: boolean

    Returns void

  • Panning(theDXv: number, theDYv: number, theZoomFactor: number, theToStart: boolean): void
  • Parameters

    • theDXv: number
    • theDYv: number
    • theZoomFactor: number
    • theToStart: boolean

    Returns void

  • Place(theXp: Graphic3d_ZLayerId, theYp: Graphic3d_ZLayerId, theZoomFactor: number): void
  • Parameters

    • theXp: Graphic3d_ZLayerId
    • theYp: Graphic3d_ZLayerId
    • theZoomFactor: number

    Returns void

  • PlaneLimit(): Graphic3d_ZLayerId
  • Returns Graphic3d_ZLayerId

  • Proj(Vx: number, Vy: number, Vz: number): void
  • Parameters

    • Vx: number
    • Vy: number
    • Vz: number

    Returns void

  • ProjReferenceAxe(Xpix: Graphic3d_ZLayerId, Ypix: Graphic3d_ZLayerId, XP: number, YP: number, ZP: number, VX: number, VY: number, VZ: number): void
  • Parameters

    • Xpix: Graphic3d_ZLayerId
    • Ypix: Graphic3d_ZLayerId
    • XP: number
    • YP: number
    • ZP: number
    • VX: number
    • VY: number
    • VZ: number

    Returns void

  • Project_1(theX: number, theY: number, theZ: number, theXp: number, theYp: number): void
  • Parameters

    • theX: number
    • theY: number
    • theZ: number
    • theXp: number
    • theYp: number

    Returns void

  • Project_2(theX: number, theY: number, theZ: number, theXp: number, theYp: number, theZp: number): void
  • Parameters

    • theX: number
    • theY: number
    • theZ: number
    • theXp: number
    • theYp: number
    • theZp: number

    Returns void

  • Redraw(): void
  • Returns void

  • RedrawImmediate(): void
  • Returns void

  • Remove(): void
  • Returns void

  • Reset(theToUpdate: boolean): void
  • Parameters

    • theToUpdate: boolean

    Returns void

  • ResetViewMapping(): void
  • Returns void

  • ResetViewOrientation(): void
  • Returns void

  • Rotate_1(Ax: number, Ay: number, Az: number, Start: boolean): void
  • Parameters

    • Ax: number
    • Ay: number
    • Az: number
    • Start: boolean

    Returns void

  • Rotate_2(Ax: number, Ay: number, Az: number, X: number, Y: number, Z: number, Start: boolean): void
  • Parameters

    • Ax: number
    • Ay: number
    • Az: number
    • X: number
    • Y: number
    • Z: number
    • Start: boolean

    Returns void

  • Rotate_3(Axe: V3d_TypeOfAxe, Angle: number, X: number, Y: number, Z: number, Start: boolean): void
  • Parameters

    • Axe: V3d_TypeOfAxe
    • Angle: number
    • X: number
    • Y: number
    • Z: number
    • Start: boolean

    Returns void

  • Rotate_4(Axe: V3d_TypeOfAxe, Angle: number, Start: boolean): void
  • Parameters

    Returns void

  • Rotate_5(Angle: number, Start: boolean): void
  • Parameters

    • Angle: number
    • Start: boolean

    Returns void

  • Rotation(X: Graphic3d_ZLayerId, Y: Graphic3d_ZLayerId): void
  • Parameters

    • X: Graphic3d_ZLayerId
    • Y: Graphic3d_ZLayerId

    Returns void

  • Scale_1(): number
  • Returns number

  • SetAt(X: number, Y: number, Z: number): void
  • Parameters

    • X: number
    • Y: number
    • Z: number

    Returns void

  • SetAutoZFitMode(theIsOn: boolean, theScaleFactor: number): void
  • Parameters

    • theIsOn: boolean
    • theScaleFactor: number

    Returns void

  • SetAxialScale(Sx: number, Sy: number, Sz: number): void
  • Parameters

    • Sx: number
    • Sy: number
    • Sz: number

    Returns void

  • SetAxis(X: number, Y: number, Z: number, Vx: number, Vy: number, Vz: number): void
  • Parameters

    • X: number
    • Y: number
    • Z: number
    • Vx: number
    • Vy: number
    • Vz: number

    Returns void

  • SetBackFacingModel(theModel: V3d_TypeOfBackfacingModel): void
  • Parameters

    • theModel: V3d_TypeOfBackfacingModel

    Returns void

  • SetBackgroundColor_1(theType: Quantity_TypeOfColor, theV1: number, theV2: number, theV3: number): void
  • SetBackgroundImage_1(theFileName: string, theFillStyle: Aspect_FillMethod, theToUpdate: boolean): void
  • Parameters

    Returns void

  • SetCenter(theXp: Graphic3d_ZLayerId, theYp: Graphic3d_ZLayerId): void
  • Parameters

    • theXp: Graphic3d_ZLayerId
    • theYp: Graphic3d_ZLayerId

    Returns void

  • SetComputedMode(theMode: boolean): void
  • Parameters

    • theMode: boolean

    Returns void

  • SetDepth(Depth: number): void
  • Parameters

    • Depth: number

    Returns void

  • SetEye(X: number, Y: number, Z: number): void
  • Parameters

    • X: number
    • Y: number
    • Z: number

    Returns void

  • SetFocale(Focale: number): void
  • Parameters

    • Focale: number

    Returns void

  • SetFront(): void
  • Returns void

  • SetFrustumCulling(theMode: boolean): void
  • Parameters

    • theMode: boolean

    Returns void

  • SetGridActivity(aFlag: boolean): void
  • Parameters

    • aFlag: boolean

    Returns void

  • SetImageBasedLighting(theToEnableIBL: boolean, theToUpdate: boolean): void
  • Parameters

    • theToEnableIBL: boolean
    • theToUpdate: boolean

    Returns void

  • SetImmediateUpdate(theImmediateUpdate: boolean): boolean
  • Parameters

    • theImmediateUpdate: boolean

    Returns boolean

  • SetLightOff_1(theLight: any): void
  • Parameters

    • theLight: any

    Returns void

  • SetLightOff_2(): void
  • Returns void

  • SetLightOn_1(theLight: any): void
  • Parameters

    • theLight: any

    Returns void

  • SetLightOn_2(): void
  • Returns void

  • SetMagnify(theWindow: Handle_Aspect_Window, thePreviousView: Handle_V3d_View, theX1: Graphic3d_ZLayerId, theY1: Graphic3d_ZLayerId, theX2: Graphic3d_ZLayerId, theY2: Graphic3d_ZLayerId): void
  • Parameters

    Returns void

  • SetProj_1(Vx: number, Vy: number, Vz: number): void
  • Parameters

    • Vx: number
    • Vy: number
    • Vz: number

    Returns void

  • SetScale(Coef: number): void
  • Parameters

    • Coef: number

    Returns void

  • SetShadingModel(theShadingModel: V3d_TypeOfShadingModel): void
  • Parameters

    • theShadingModel: V3d_TypeOfShadingModel

    Returns void

  • SetSize(theSize: number): void
  • Parameters

    • theSize: number

    Returns void

  • SetTwist(Angle: number): void
  • Parameters

    • Angle: number

    Returns void

  • SetUp_1(Vx: number, Vy: number, Vz: number): void
  • Parameters

    • Vx: number
    • Vy: number
    • Vz: number

    Returns void

  • SetViewMappingDefault(): void
  • Returns void

  • SetViewOrientationDefault(): void
  • Returns void

  • SetZSize(SetZSize: number): void
  • Parameters

    • SetZSize: number

    Returns void

  • SetZoom(Coef: number, Start: boolean): void
  • Parameters

    • Coef: number
    • Start: boolean

    Returns void

  • ShadingModel(): V3d_TypeOfShadingModel
  • Returns V3d_TypeOfShadingModel

  • Size(Width: number, Height: number): void
  • Parameters

    • Width: number
    • Height: number

    Returns void

  • StartRotation(X: Graphic3d_ZLayerId, Y: Graphic3d_ZLayerId, zRotationThreshold: number): void
  • Parameters

    • X: Graphic3d_ZLayerId
    • Y: Graphic3d_ZLayerId
    • zRotationThreshold: number

    Returns void

  • StartZoomAtPoint(theXp: Graphic3d_ZLayerId, theYp: Graphic3d_ZLayerId): void
  • Parameters

    • theXp: Graphic3d_ZLayerId
    • theYp: Graphic3d_ZLayerId

    Returns void

  • StatisticInformation_1(): XCAFDoc_PartId
  • Returns XCAFDoc_PartId

  • Translate_1(Dx: number, Dy: number, Dz: number, Start: boolean): void
  • Parameters

    • Dx: number
    • Dy: number
    • Dz: number
    • Start: boolean

    Returns void

  • Translate_2(Axe: V3d_TypeOfAxe, Length: number, Start: boolean): void
  • Parameters

    Returns void

  • Translate_3(Length: number, Start: boolean): void
  • Parameters

    • Length: number
    • Start: boolean

    Returns void

  • TriedronErase(): void
  • Returns void

  • Turn_1(Ax: number, Ay: number, Az: number, Start: boolean): void
  • Parameters

    • Ax: number
    • Ay: number
    • Az: number
    • Start: boolean

    Returns void

  • Parameters

    Returns void

  • Turn_3(Angle: number, Start: boolean): void
  • Parameters

    • Angle: number
    • Start: boolean

    Returns void

  • Twist(): number
  • Returns number

  • Up(Vx: number, Vy: number, Vz: number): void
  • Parameters

    • Vx: number
    • Vy: number
    • Vz: number

    Returns void

  • Update(): void
  • Returns void

  • UpdateLights(): void
  • Returns void

  • WindowFit(theMinXp: Graphic3d_ZLayerId, theMinYp: Graphic3d_ZLayerId, theMaxXp: Graphic3d_ZLayerId, theMaxYp: Graphic3d_ZLayerId): void
  • Parameters

    • theMinXp: Graphic3d_ZLayerId
    • theMinYp: Graphic3d_ZLayerId
    • theMaxXp: Graphic3d_ZLayerId
    • theMaxYp: Graphic3d_ZLayerId

    Returns void

  • WindowFitAll(Xmin: Graphic3d_ZLayerId, Ymin: Graphic3d_ZLayerId, Xmax: Graphic3d_ZLayerId, Ymax: Graphic3d_ZLayerId): void
  • Parameters

    • Xmin: Graphic3d_ZLayerId
    • Ymin: Graphic3d_ZLayerId
    • Xmax: Graphic3d_ZLayerId
    • Ymax: Graphic3d_ZLayerId

    Returns void

  • ZFitAll(theScaleFactor: number): void
  • Parameters

    • theScaleFactor: number

    Returns void

  • ZSize(): number
  • Returns number

  • Zoom(theXp1: Graphic3d_ZLayerId, theYp1: Graphic3d_ZLayerId, theXp2: Graphic3d_ZLayerId, theYp2: Graphic3d_ZLayerId): void
  • Parameters

    • theXp1: Graphic3d_ZLayerId
    • theYp1: Graphic3d_ZLayerId
    • theXp2: Graphic3d_ZLayerId
    • theYp2: Graphic3d_ZLayerId

    Returns void

  • ZoomAtPoint(theMouseStartX: Graphic3d_ZLayerId, theMouseStartY: Graphic3d_ZLayerId, theMouseEndX: Graphic3d_ZLayerId, theMouseEndY: Graphic3d_ZLayerId): void
  • Parameters

    • theMouseStartX: Graphic3d_ZLayerId
    • theMouseStartY: Graphic3d_ZLayerId
    • theMouseEndX: Graphic3d_ZLayerId
    • theMouseEndY: Graphic3d_ZLayerId

    Returns void

  • delete(): void
  • get_type_name(): number

Generated using TypeDoc