Options
All
  • Public
  • Public/Protected
  • All
Menu

Hierarchy

Index

Constructors

  • new VrmlData_Material_2(theScene: VrmlData_Scene, theName: number, theAmbientIntensity: number, theShininess: number, theTransparency: number): VrmlData_Material_2

Methods

  • AmbientIntensity(): number
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • Delete(): void
  • GetRefCount(): Graphic3d_ZLayerId
  • IncrementRefCounter(): void
  • IsDefault(): boolean
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • Name(): number
  • SetAmbientIntensity(theAmbientIntensity: number): void
  • SetShininess(theShininess: number): void
  • SetTransparency(theTransparency: number): void
  • Shininess(): number
  • Transparency(): number
  • delete(): void
  • GlobalIndent(): Graphic3d_ZLayerId
  • get_type_name(): number

Generated using TypeDoc