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Constructors

Methods

Constructors

Methods

  • AcceptDisplayMode(theMode: Graphic3d_ZLayerId): boolean
  • AcceptShapeDecomposition(): boolean
  • BndBoxOfSelected(theOwners: any): Bnd_Box
  • BoundingBox(theBndBox: Bnd_Box): void
  • Children(): PrsMgr_ListOfPresentableObjects
  • ClearOwner(): void
  • ClearSelected(): void
  • ClearSelections(update: boolean): void
  • DecrementRefCounter(): Graphic3d_ZLayerId
  • DefaultDisplayMode(): Graphic3d_ZLayerId
  • Delete(): void
  • DisconnectAll(): void
  • Returns void

  • DisplayMode(): Graphic3d_ZLayerId
  • DisplayStatus(): AIS_DisplayStatus
  • DumpJson(theOStream: Standard_OStream, theDepth: Graphic3d_ZLayerId): void
  • ErasePresentations(theToRemove: boolean): void
  • GetRefCount(): Graphic3d_ZLayerId
  • GlobalSelectionMode(): Graphic3d_ZLayerId
  • HasColor(): boolean
  • HasConnection(): boolean
  • Returns boolean

  • HasDisplayMode(): boolean
  • HasHilightMode(): boolean
  • HasInteractiveContext(): boolean
  • HasMaterial(): boolean
  • HasOwnPresentations(): boolean
  • HasOwner(): boolean
  • HasPolygonOffsets(): boolean
  • HasPresentation(): boolean
  • HasSelection(theMode: Graphic3d_ZLayerId): boolean
  • HasTransformation(): boolean
  • HasWidth(): boolean
  • HilightMode(): Graphic3d_ZLayerId
  • IncrementRefCounter(): void
  • IsAutoHilight(): boolean
  • IsInfinite(): boolean
  • IsInstance_2(theTypeName: string): boolean
  • IsKind_2(theTypeName: string): boolean
  • IsMutable(): boolean
  • IsTransparent(): boolean
  • PolygonOffsets(aMode: Graphic3d_ZLayerId, aFactor: number, aUnits: number): void
  • Presentation(): any
  • Presentations(): PrsMgr_Presentations
  • RecomputePrimitives_1(): void
  • RecomputePrimitives_2(theMode: Graphic3d_ZLayerId): void
  • Redisplay(AllModes: boolean): void
  • ResetTransformation(): void
  • Selections(): SelectMgr_SequenceOfSelection
  • SetAutoHilight(theAutoHilight: boolean): void
  • SetDisplayMode(theMode: Graphic3d_ZLayerId): void
  • SetHilightMode(theMode: Graphic3d_ZLayerId): void
  • SetInfiniteState(theFlag: boolean): void
  • SetIsoOnTriangulation(theIsEnabled: boolean): void
  • SetLocalTransformation_1(theTrsf: gp_Trsf): void
  • SetMutable(theIsMutable: boolean): void
  • SetPolygonOffsets(aMode: Graphic3d_ZLayerId, aFactor: number, aUnits: number): void
  • SetPropagateVisualState(theFlag: boolean): void
  • SetToUpdate_1(theMode: Graphic3d_ZLayerId): void
  • SetToUpdate_2(): void
  • SetTransparency(aValue: number): void
  • SetWidth(theWidth: number): void
  • SetZLayer(theLayerId: Graphic3d_ZLayerId): void
  • Signature(): Graphic3d_ZLayerId
  • SynchronizeAspects(): void
  • ToBeUpdated_1(theToIncludeHidden: boolean): boolean
  • ToPropagateVisualState(): boolean
  • Transparency(): number
  • UnsetAttributes(): void
  • UnsetColor(): void
  • UnsetDisplayMode(): void
  • UnsetHilightAttributes(): void
  • UnsetHilightMode(): void
  • UnsetMaterial(): void
  • UnsetTransparency(): void
  • UnsetWidth(): void
  • UpdateSelection(theMode: Graphic3d_ZLayerId): void
  • UpdateTransformation(): void
  • Width(): number
  • ZLayer(): Graphic3d_ZLayerId
  • delete(): void
  • get_type_name(): number

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