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OpenCascade.js - v2.0.0-beta.533428a
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OpenCascade.js - v2.0.0-beta.533428a
Graphic3d_AspectFillArea3d
Class Graphic3d_AspectFillArea3d
Hierarchy
Graphic3d_Aspects
Graphic3d_AspectFillArea3d
Graphic3d_AspectFillArea3d_1
Graphic3d_AspectFillArea3d_2
Index
Constructors
constructor
Methods
Allow
Back
Face
Alpha
Cutoff
Alpha
Mode
Back
Face
Back
Interior
Color
Back
Interior
ColorRGBA
Back
Material
Change
Back
Material
Change
Front
Material
Color
ColorRGBA
Color
Sub
Title
Color
Sub
TitleRGBA
Decrement
Ref
Counter
Delete
Distinguish
Dump
Json
Dynamic
Type
Edge
Edge
Color
Edge
ColorRGBA
Edge
Line
Type
Edge
Width
Face
Culling
Front
Material
Get
Ref
Count
Hatch
Style
Increment
Ref
Counter
Interior
Color
Interior
ColorRGBA
Interior
Style
Is
Equal
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Is
Marker
Sprite
Is
Text
Zoomable
Line
Pattern
Line
Stipple
Factor
Line
Type
Line
Width
Marker
Image
Marker
Scale
Marker
Type
Polygon
Offset
Polygon
Offsets
Set
Alpha
Mode
Set
Back
Interior
Color_
1
Set
Back
Interior
Color_
2
Set
Back
Material
Set
Color
Set
Color
Sub
Title_
1
Set
Color
Sub
Title_
2
Set
Distinguish
Set
Distinguish
Off
Set
Distinguish
On
Set
Draw
Edges
Set
Draw
Silhouette
Set
Edge
Color_
1
Set
Edge
Color_
2
Set
Edge
Line
Type
Set
Edge
Off
Set
Edge
On
Set
Edge
Width
Set
Face
Culling
Set
Front
Material
Set
Hatch
Style_
1
Set
Hatch
Style_
2
Set
Interior
Color_
1
Set
Interior
Color_
2
Set
Interior
Style
Set
Line
Pattern
Set
Line
Stipple
Factor
Set
Line
Type
Set
Line
Width
Set
Marker
Image
Set
Marker
Scale
Set
Marker
Type
Set
Polygon
Offset
Set
Polygon
Offsets
Set
Shader
Program
Set
Shading
Model
Set
Skip
First
Edge
Set
Suppress
Back
Faces
Set
Text
Angle
Set
Text
Display
Type
Set
Text
Font
Set
Text
Font
Aspect
Set
Text
Style
Set
Text
Zoomable
Set
Texture
Map
Set
Texture
Map
Off
Set
Texture
Map
On_
1
Set
Texture
Map
On_
2
Set
Texture
Set
Shader
Program
Shading
Model
Suppress
Back
Face
Text
Angle
Text
Display
Type
Text
Font
Text
Font
Aspect
Text
Style
Texture
Map
Texture
Map
State
Texture
Set
This
To
Draw
Edges
To
Draw
Silhouette
To
Map
Texture
To
Skip
First
Edge
To
Suppress
Back
Faces
delete
Default
Line
Pattern
For
Type
Default
Line
Type
For
Pattern
get_
type_
descriptor
get_
type_
name
Constructors
constructor
new
Graphic3d_
Aspect
Fill
Area3d
(
)
:
Graphic3d_AspectFillArea3d
Returns
Graphic3d_AspectFillArea3d
Methods
Allow
Back
Face
Allow
Back
Face
(
)
:
void
Returns
void
Alpha
Cutoff
Alpha
Cutoff
(
)
:
number
Returns
number
Alpha
Mode
Alpha
Mode
(
)
:
Graphic3d_AlphaMode
Returns
Graphic3d_AlphaMode
Back
Face
Back
Face
(
)
:
boolean
Returns
boolean
Back
Interior
Color
Back
Interior
Color
(
)
:
Quantity_Color
Returns
Quantity_Color
Back
Interior
ColorRGBA
Back
Interior
ColorRGBA
(
)
:
Quantity_ColorRGBA
Returns
Quantity_ColorRGBA
Back
Material
Back
Material
(
)
:
Graphic3d_MaterialAspect
Returns
Graphic3d_MaterialAspect
Change
Back
Material
Change
Back
Material
(
)
:
Graphic3d_MaterialAspect
Returns
Graphic3d_MaterialAspect
Change
Front
Material
Change
Front
Material
(
)
:
Graphic3d_MaterialAspect
Returns
Graphic3d_MaterialAspect
Color
Color
(
)
:
Quantity_Color
Returns
Quantity_Color
ColorRGBA
ColorRGBA
(
)
:
Quantity_ColorRGBA
Returns
Quantity_ColorRGBA
Color
Sub
Title
Color
Sub
Title
(
)
:
Quantity_Color
Returns
Quantity_Color
Color
Sub
TitleRGBA
Color
Sub
TitleRGBA
(
)
:
Quantity_ColorRGBA
Returns
Quantity_ColorRGBA
Decrement
Ref
Counter
Decrement
Ref
Counter
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Delete
Delete
(
)
:
void
Returns
void
Distinguish
Distinguish
(
)
:
boolean
Returns
boolean
Dump
Json
Dump
Json
(
theOStream
:
Standard_OStream
, theDepth
:
Graphic3d_ZLayerId
)
:
void
Parameters
theOStream:
Standard_OStream
theDepth:
Graphic3d_ZLayerId
Returns
void
Dynamic
Type
Dynamic
Type
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Edge
Edge
(
)
:
boolean
Returns
boolean
Edge
Color
Edge
Color
(
)
:
Quantity_Color
Returns
Quantity_Color
Edge
ColorRGBA
Edge
ColorRGBA
(
)
:
Quantity_ColorRGBA
Returns
Quantity_ColorRGBA
Edge
Line
Type
Edge
Line
Type
(
)
:
Aspect_TypeOfLine
Returns
Aspect_TypeOfLine
Edge
Width
Edge
Width
(
)
:
number
Returns
number
Face
Culling
Face
Culling
(
)
:
V3d_TypeOfBackfacingModel
Returns
V3d_TypeOfBackfacingModel
Front
Material
Front
Material
(
)
:
Graphic3d_MaterialAspect
Returns
Graphic3d_MaterialAspect
Get
Ref
Count
Get
Ref
Count
(
)
:
Graphic3d_ZLayerId
Returns
Graphic3d_ZLayerId
Hatch
Style
Hatch
Style
(
)
:
Handle_Graphic3d_HatchStyle
Returns
Handle_Graphic3d_HatchStyle
Increment
Ref
Counter
Increment
Ref
Counter
(
)
:
void
Returns
void
Interior
Color
Interior
Color
(
)
:
Quantity_Color
Returns
Quantity_Color
Interior
ColorRGBA
Interior
ColorRGBA
(
)
:
Quantity_ColorRGBA
Returns
Quantity_ColorRGBA
Interior
Style
Interior
Style
(
)
:
Aspect_InteriorStyle
Returns
Aspect_InteriorStyle
Is
Equal
Is
Equal
(
theOther
:
Graphic3d_Aspects
)
:
boolean
Parameters
theOther:
Graphic3d_Aspects
Returns
boolean
Is
Instance_
1
Is
Instance_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Instance_
2
Is
Instance_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Kind_
1
Is
Kind_
1
(
theType
:
Handle_Standard_Type
)
:
boolean
Parameters
theType:
Handle_Standard_Type
Returns
boolean
Is
Kind_
2
Is
Kind_
2
(
theTypeName
:
string
)
:
boolean
Parameters
theTypeName:
string
Returns
boolean
Is
Marker
Sprite
Is
Marker
Sprite
(
)
:
boolean
Returns
boolean
Is
Text
Zoomable
Is
Text
Zoomable
(
)
:
boolean
Returns
boolean
Line
Pattern
Line
Pattern
(
)
:
uint16_t
Returns
uint16_t
Line
Stipple
Factor
Line
Stipple
Factor
(
)
:
uint16_t
Returns
uint16_t
Line
Type
Line
Type
(
)
:
Aspect_TypeOfLine
Returns
Aspect_TypeOfLine
Line
Width
Line
Width
(
)
:
number
Returns
number
Marker
Image
Marker
Image
(
)
:
Handle_Graphic3d_MarkerImage
Returns
Handle_Graphic3d_MarkerImage
Marker
Scale
Marker
Scale
(
)
:
number
Returns
number
Marker
Type
Marker
Type
(
)
:
Aspect_TypeOfMarker
Returns
Aspect_TypeOfMarker
Polygon
Offset
Polygon
Offset
(
)
:
Graphic3d_PolygonOffset
Returns
Graphic3d_PolygonOffset
Polygon
Offsets
Polygon
Offsets
(
theMode
:
Graphic3d_ZLayerId
, theFactor
:
number
, theUnits
:
number
)
:
void
Parameters
theMode:
Graphic3d_ZLayerId
theFactor:
number
theUnits:
number
Returns
void
Set
Alpha
Mode
Set
Alpha
Mode
(
theMode
:
Graphic3d_AlphaMode
, theAlphaCutoff
:
number
)
:
void
Parameters
theMode:
Graphic3d_AlphaMode
theAlphaCutoff:
number
Returns
void
Set
Back
Interior
Color_
1
Set
Back
Interior
Color_
1
(
theColor
:
Quantity_Color
)
:
void
Parameters
theColor:
Quantity_Color
Returns
void
Set
Back
Interior
Color_
2
Set
Back
Interior
Color_
2
(
theColor
:
Quantity_ColorRGBA
)
:
void
Parameters
theColor:
Quantity_ColorRGBA
Returns
void
Set
Back
Material
Set
Back
Material
(
theMaterial
:
Graphic3d_MaterialAspect
)
:
void
Parameters
theMaterial:
Graphic3d_MaterialAspect
Returns
void
Set
Color
Set
Color
(
theColor
:
Quantity_Color
)
:
void
Parameters
theColor:
Quantity_Color
Returns
void
Set
Color
Sub
Title_
1
Set
Color
Sub
Title_
1
(
theColor
:
Quantity_Color
)
:
void
Parameters
theColor:
Quantity_Color
Returns
void
Set
Color
Sub
Title_
2
Set
Color
Sub
Title_
2
(
theColor
:
Quantity_ColorRGBA
)
:
void
Parameters
theColor:
Quantity_ColorRGBA
Returns
void
Set
Distinguish
Set
Distinguish
(
toDistinguish
:
boolean
)
:
void
Parameters
toDistinguish:
boolean
Returns
void
Set
Distinguish
Off
Set
Distinguish
Off
(
)
:
void
Returns
void
Set
Distinguish
On
Set
Distinguish
On
(
)
:
void
Returns
void
Set
Draw
Edges
Set
Draw
Edges
(
theToDraw
:
boolean
)
:
void
Parameters
theToDraw:
boolean
Returns
void
Set
Draw
Silhouette
Set
Draw
Silhouette
(
theToDraw
:
boolean
)
:
void
Parameters
theToDraw:
boolean
Returns
void
Set
Edge
Color_
1
Set
Edge
Color_
1
(
theColor
:
Quantity_Color
)
:
void
Parameters
theColor:
Quantity_Color
Returns
void
Set
Edge
Color_
2
Set
Edge
Color_
2
(
theColor
:
Quantity_ColorRGBA
)
:
void
Parameters
theColor:
Quantity_ColorRGBA
Returns
void
Set
Edge
Line
Type
Set
Edge
Line
Type
(
theType
:
Aspect_TypeOfLine
)
:
void
Parameters
theType:
Aspect_TypeOfLine
Returns
void
Set
Edge
Off
Set
Edge
Off
(
)
:
void
Returns
void
Set
Edge
On
Set
Edge
On
(
)
:
void
Returns
void
Set
Edge
Width
Set
Edge
Width
(
theWidth
:
number
)
:
void
Parameters
theWidth:
number
Returns
void
Set
Face
Culling
Set
Face
Culling
(
theCulling
:
V3d_TypeOfBackfacingModel
)
:
void
Parameters
theCulling:
V3d_TypeOfBackfacingModel
Returns
void
Set
Front
Material
Set
Front
Material
(
theMaterial
:
Graphic3d_MaterialAspect
)
:
void
Parameters
theMaterial:
Graphic3d_MaterialAspect
Returns
void
Set
Hatch
Style_
1
Set
Hatch
Style_
1
(
theStyle
:
Handle_Graphic3d_HatchStyle
)
:
void
Parameters
theStyle:
Handle_Graphic3d_HatchStyle
Returns
void
Set
Hatch
Style_
2
Set
Hatch
Style_
2
(
theStyle
:
Aspect_HatchStyle
)
:
void
Parameters
theStyle:
Aspect_HatchStyle
Returns
void
Set
Interior
Color_
1
Set
Interior
Color_
1
(
theColor
:
Quantity_Color
)
:
void
Parameters
theColor:
Quantity_Color
Returns
void
Set
Interior
Color_
2
Set
Interior
Color_
2
(
theColor
:
Quantity_ColorRGBA
)
:
void
Parameters
theColor:
Quantity_ColorRGBA
Returns
void
Set
Interior
Style
Set
Interior
Style
(
theStyle
:
Aspect_InteriorStyle
)
:
void
Parameters
theStyle:
Aspect_InteriorStyle
Returns
void
Set
Line
Pattern
Set
Line
Pattern
(
thePattern
:
uint16_t
)
:
void
Parameters
thePattern:
uint16_t
Returns
void
Set
Line
Stipple
Factor
Set
Line
Stipple
Factor
(
theFactor
:
uint16_t
)
:
void
Parameters
theFactor:
uint16_t
Returns
void
Set
Line
Type
Set
Line
Type
(
theType
:
Aspect_TypeOfLine
)
:
void
Parameters
theType:
Aspect_TypeOfLine
Returns
void
Set
Line
Width
Set
Line
Width
(
theWidth
:
number
)
:
void
Parameters
theWidth:
number
Returns
void
Set
Marker
Image
Set
Marker
Image
(
theImage
:
Handle_Graphic3d_MarkerImage
)
:
void
Parameters
theImage:
Handle_Graphic3d_MarkerImage
Returns
void
Set
Marker
Scale
Set
Marker
Scale
(
theScale
:
number
)
:
void
Parameters
theScale:
number
Returns
void
Set
Marker
Type
Set
Marker
Type
(
theType
:
Aspect_TypeOfMarker
)
:
void
Parameters
theType:
Aspect_TypeOfMarker
Returns
void
Set
Polygon
Offset
Set
Polygon
Offset
(
theOffset
:
Graphic3d_PolygonOffset
)
:
void
Parameters
theOffset:
Graphic3d_PolygonOffset
Returns
void
Set
Polygon
Offsets
Set
Polygon
Offsets
(
theMode
:
Graphic3d_ZLayerId
, theFactor
:
number
, theUnits
:
number
)
:
void
Parameters
theMode:
Graphic3d_ZLayerId
theFactor:
number
theUnits:
number
Returns
void
Set
Shader
Program
Set
Shader
Program
(
theProgram
:
Handle_Graphic3d_ShaderProgram
)
:
void
Parameters
theProgram:
Handle_Graphic3d_ShaderProgram
Returns
void
Set
Shading
Model
Set
Shading
Model
(
theShadingModel
:
V3d_TypeOfShadingModel
)
:
void
Parameters
theShadingModel:
V3d_TypeOfShadingModel
Returns
void
Set
Skip
First
Edge
Set
Skip
First
Edge
(
theToSkipFirstEdge
:
boolean
)
:
void
Parameters
theToSkipFirstEdge:
boolean
Returns
void
Set
Suppress
Back
Faces
Set
Suppress
Back
Faces
(
theToSuppress
:
boolean
)
:
void
Parameters
theToSuppress:
boolean
Returns
void
Set
Text
Angle
Set
Text
Angle
(
theAngle
:
number
)
:
void
Parameters
theAngle:
number
Returns
void
Set
Text
Display
Type
Set
Text
Display
Type
(
theType
:
Aspect_TypeOfDisplayText
)
:
void
Parameters
theType:
Aspect_TypeOfDisplayText
Returns
void
Set
Text
Font
Set
Text
Font
(
theFont
:
Handle_TCollection_HAsciiString
)
:
void
Parameters
theFont:
Handle_TCollection_HAsciiString
Returns
void
Set
Text
Font
Aspect
Set
Text
Font
Aspect
(
theFontAspect
:
Font_FontAspect
)
:
void
Parameters
theFontAspect:
Font_FontAspect
Returns
void
Set
Text
Style
Set
Text
Style
(
theStyle
:
Aspect_TypeOfStyleText
)
:
void
Parameters
theStyle:
Aspect_TypeOfStyleText
Returns
void
Set
Text
Zoomable
Set
Text
Zoomable
(
theFlag
:
boolean
)
:
void
Parameters
theFlag:
boolean
Returns
void
Set
Texture
Map
Set
Texture
Map
(
theTexture
:
Handle_Graphic3d_TextureMap
)
:
void
Parameters
theTexture:
Handle_Graphic3d_TextureMap
Returns
void
Set
Texture
Map
Off
Set
Texture
Map
Off
(
)
:
void
Returns
void
Set
Texture
Map
On_
1
Set
Texture
Map
On_
1
(
theToMap
:
boolean
)
:
void
Parameters
theToMap:
boolean
Returns
void
Set
Texture
Map
On_
2
Set
Texture
Map
On_
2
(
)
:
void
Returns
void
Set
Texture
Set
Set
Texture
Set
(
theTextures
:
any
)
:
void
Parameters
theTextures:
any
Returns
void
Shader
Program
Shader
Program
(
)
:
Handle_Graphic3d_ShaderProgram
Returns
Handle_Graphic3d_ShaderProgram
Shading
Model
Shading
Model
(
)
:
V3d_TypeOfShadingModel
Returns
V3d_TypeOfShadingModel
Suppress
Back
Face
Suppress
Back
Face
(
)
:
void
Returns
void
Text
Angle
Text
Angle
(
)
:
number
Returns
number
Text
Display
Type
Text
Display
Type
(
)
:
Aspect_TypeOfDisplayText
Returns
Aspect_TypeOfDisplayText
Text
Font
Text
Font
(
)
:
Handle_TCollection_HAsciiString
Returns
Handle_TCollection_HAsciiString
Text
Font
Aspect
Text
Font
Aspect
(
)
:
Font_FontAspect
Returns
Font_FontAspect
Text
Style
Text
Style
(
)
:
Aspect_TypeOfStyleText
Returns
Aspect_TypeOfStyleText
Texture
Map
Texture
Map
(
)
:
Handle_Graphic3d_TextureMap
Returns
Handle_Graphic3d_TextureMap
Texture
Map
State
Texture
Map
State
(
)
:
boolean
Returns
boolean
Texture
Set
Texture
Set
(
)
:
any
Returns
any
This
This
(
)
:
Standard_Transient
Returns
Standard_Transient
To
Draw
Edges
To
Draw
Edges
(
)
:
boolean
Returns
boolean
To
Draw
Silhouette
To
Draw
Silhouette
(
)
:
boolean
Returns
boolean
To
Map
Texture
To
Map
Texture
(
)
:
boolean
Returns
boolean
To
Skip
First
Edge
To
Skip
First
Edge
(
)
:
boolean
Returns
boolean
To
Suppress
Back
Faces
To
Suppress
Back
Faces
(
)
:
boolean
Returns
boolean
delete
delete
(
)
:
void
Returns
void
Static
Default
Line
Pattern
For
Type
Default
Line
Pattern
For
Type
(
theType
:
Aspect_TypeOfLine
)
:
uint16_t
Parameters
theType:
Aspect_TypeOfLine
Returns
uint16_t
Static
Default
Line
Type
For
Pattern
Default
Line
Type
For
Pattern
(
thePattern
:
uint16_t
)
:
Aspect_TypeOfLine
Parameters
thePattern:
uint16_t
Returns
Aspect_TypeOfLine
Static
get_
type_
descriptor
get_
type_
descriptor
(
)
:
Handle_Standard_Type
Returns
Handle_Standard_Type
Static
get_
type_
name
get_
type_
name
(
)
:
number
Returns
number
Exports
Graphic3d_
Aspect
Fill
Area3d
constructor
Allow
Back
Face
Alpha
Cutoff
Alpha
Mode
Back
Face
Back
Interior
Color
Back
Interior
ColorRGBA
Back
Material
Change
Back
Material
Change
Front
Material
Color
ColorRGBA
Color
Sub
Title
Color
Sub
TitleRGBA
Decrement
Ref
Counter
Delete
Distinguish
Dump
Json
Dynamic
Type
Edge
Edge
Color
Edge
ColorRGBA
Edge
Line
Type
Edge
Width
Face
Culling
Front
Material
Get
Ref
Count
Hatch
Style
Increment
Ref
Counter
Interior
Color
Interior
ColorRGBA
Interior
Style
Is
Equal
Is
Instance_
1
Is
Instance_
2
Is
Kind_
1
Is
Kind_
2
Is
Marker
Sprite
Is
Text
Zoomable
Line
Pattern
Line
Stipple
Factor
Line
Type
Line
Width
Marker
Image
Marker
Scale
Marker
Type
Polygon
Offset
Polygon
Offsets
Set
Alpha
Mode
Set
Back
Interior
Color_
1
Set
Back
Interior
Color_
2
Set
Back
Material
Set
Color
Set
Color
Sub
Title_
1
Set
Color
Sub
Title_
2
Set
Distinguish
Set
Distinguish
Off
Set
Distinguish
On
Set
Draw
Edges
Set
Draw
Silhouette
Set
Edge
Color_
1
Set
Edge
Color_
2
Set
Edge
Line
Type
Set
Edge
Off
Set
Edge
On
Set
Edge
Width
Set
Face
Culling
Set
Front
Material
Set
Hatch
Style_
1
Set
Hatch
Style_
2
Set
Interior
Color_
1
Set
Interior
Color_
2
Set
Interior
Style
Set
Line
Pattern
Set
Line
Stipple
Factor
Set
Line
Type
Set
Line
Width
Set
Marker
Image
Set
Marker
Scale
Set
Marker
Type
Set
Polygon
Offset
Set
Polygon
Offsets
Set
Shader
Program
Set
Shading
Model
Set
Skip
First
Edge
Set
Suppress
Back
Faces
Set
Text
Angle
Set
Text
Display
Type
Set
Text
Font
Set
Text
Font
Aspect
Set
Text
Style
Set
Text
Zoomable
Set
Texture
Map
Set
Texture
Map
Off
Set
Texture
Map
On_
1
Set
Texture
Map
On_
2
Set
Texture
Set
Shader
Program
Shading
Model
Suppress
Back
Face
Text
Angle
Text
Display
Type
Text
Font
Text
Font
Aspect
Text
Style
Texture
Map
Texture
Map
State
Texture
Set
This
To
Draw
Edges
To
Draw
Silhouette
To
Map
Texture
To
Skip
First
Edge
To
Suppress
Back
Faces
delete
Default
Line
Pattern
For
Type
Default
Line
Type
For
Pattern
get_
type_
descriptor
get_
type_
name
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